Orc Misses a Lot

Kakarot

New member
Currently orc is back to a very bad state from a balance point of view. There are too many defences vs orc. As everyone in game knows how stupidly broken AC cults are and openly being abused. Right now what is happening is if orc disembowels people quickly switch to shields and staff with wind/soaking essence and that completely negates the damage of orc. Earlier this was not the issue because you could use double racial and elf racial has suppression built into it.
So in order to bring a little balance to the game please add Supression to orc racial.
The balance changes should be taking little more seriously in discussion of top pvpers Such as Chifir, Tony, Sparktak, Kenpachi and Lucifer.
Current state of game Mage most broken still, stats are overtuned completely. AC cult supplies extremely overpowered it needs to be tuned way down. Or atleast if we use precision cults they should nullify each other.
 
Chifir criticaly hit for 248142 HP and kills you.

This is a party-play semi-fat orc. I mean, if in solo PvP there are complaints about mages and “it’s impossible to hit them” (mostly about Wind cults), then in party play after the gear updates, the imbalance got even more brutal:
the orc has 160–170k HP + SOF/Roll + resists + elemental negation (sometimes) + 200k damage.
And some random elf (today it was a Doppel), who happened to be in the group, just dies from a mage’s damage with 140–180% mana ?

From my very humble observations, elves are the most screwed right now. Even Ghost being a hereditary pointy-ear to the bone, switched to an orc because he was dying in the first 10 ticks on any realm. And now — everything’s great: lives, kills, enjoys life.

00:17:52 [_DoppelgangeR_]: [Gyomei Himejima]: listen to me, just))) make yourself a party orc, 100 strength, 70 HP
00:17:59 [_DoppelgangeR_]: [Gyomei Himejima]: you’ll be killing and just standing


Other than nerfing mage AC and Wind cult influence, so they die to orcs in solo (as they should), I currently have no ideas what to do with orc immortality in group-fight.

Maybe it makes sense to give elves back circular defense, tying it to daggers — as a cure against orcs + protection from unkillable elf-tanks / elf-orcs appearing.

Also: the problems I’m describing mostly concern experienced players. Me as a representative of stoic noobs who press 1-2-3-4-5 with their hands, play a mage and die equally fast to all races, classes and builds ?.

00:17:51 [Gyomei Himejima]: [Chifir]: stop dispell me with the whole group already
00:19:11 [Chifir]: [Gyomei Himejima]: well sorry, everyone knows you’re honest and not using a clicker)


The rant is over, good day everyone.
my build on my orc is from old 360 range in .eu '16 - '19 (reached /80 2nd stint with the game) so when i transferred from .eu to .com i had my relig level in .eu transferred to .com
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first stint was cold mage this was in '09 - '11 was able to reached /30 in 345 range during my first stint and funny thing is my old orc build from 360 range in .eu still works lmao
 
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