Improving Game

Cidia

New member
1. Add a new class/Race or maybe a new magic Element. New weapon with new Guild Schools.
Bring fresh Wind in this Game. Some times old games just Need new things to maybe bring old players back. Imagine u get a Mail from Darkswords that says „hey old players try out something new and come back“. Also theres a reason old succesfully mmorpgs like wow bring out new classes/races Every few years.

2. santa bags and undispellable buffs Need be removed
reason is Game is atm just a Clown Fiesta on Stacking everything u get on buffs/pw ups to have the Adventage in pvp.
Also These stops the orc Tank Meta

3. Culture Throphies Are cringe- remove them.
Same as in 2.

4. give out Return Player rewards or gifts
These Gift Codes alrdy exists but there way to small. I mean every one knows its like maybe 2-3 days active pvping and the mogashs Are alrdy gone.

5. Group Pvp Events - like in .eu
All Players in GRP vs Admin lvl 500/300? Huge fun even when cant win everyday
Also this gives the possibility to grp with players u wouldnt normaly

6. bring back the use of a healer or supporter Char in Grps.
Self explaining. Every Mmorpg makes it clear. You always Need a healer; and there are many players that like to be the Supporter for the GRP:)

7. close the pay gap. Make it More casual friendly Not only take Cash from us whales
-> dont know what More to explain here, but its Not like Every whale stops Cashing then.

8. Limit reli pvp Grps to like 5 chars to have More then 2 big Teams fighting each other
Could increase the fun a lot. More chaotic fights with Maybe 4 different reli grps.

9. increase Levels? Maybe like 475
Just a other possibility to let use us new Builds. But new Guilds should come with this too.

10. Rework Spear weapon, its so useless atm
Its a fact. When u Equip spear in second Hand Last Time? Be honest

11. Buff burning in pvp
Its useless like spear. I mean yeah in pve its Good, but why it cant be in pvp? Wouldnt it be fun to let us test new things? :)

12. add a Second eternal flower with extra 30-50%
-> other idea to close the pay gap.

13. add a battle pass. Works in everygame now a days.
Just a Great Feature for cashers to get rewards.

14. increase the Gold amount dropped from mobs to make People Farm Money in Chaos Zone but make it Solo zones

15. create something like a dungeon where u can drop stronger gear (its a rpg!)
Pve gets intresting then. And People have Atomtechnik to do even for pvp to try get These new gear

16. make fix lvl Ranges like 100-150 151-200 201-250 and so on, bring also back low lvl tournaments.
Atm its More like i always Go on my toon with Max lvl diff to kill Someone on low Range.
And the tournaments change with reli lvls is useless now also where everyone is /95 from mops
 
Last edited:
Edit your post with more reasoning. now it looks like "I so want" and there is nothing to discuss. every change in the game has an argument
 
1. Add a new class/Race or maybe a new magic Element. New weapon with new Guild Schools.
Bring fresh Wind in this Game.

2. santa bags and undispellable buffs Need be removed

3. Culture Throphies Are cringe- remove them.

4. give out Return Player rewards or gifts

5. Group Pvp Events - like in .eu
All Players in GRP vs Admin lvl 500/300? Huge fun even when cant win everyday

6. bring back the use of a healer or supporter Char in Grps.

7. close the pay gap. Make it More casual friendly Not only take Cash from us whales

8. Limit reli pvp Grps to like 5 chars to have More then 2 big Teams fighting each other

9. increase Levels? Maybe like 475

10. Rework Spear weapon, its so useless atm

11. Buff burning in pvp

12. add a Second eternal flower with extra 30-50%

13. add a battle pass. Works in everygame now a days.

14. increase the Gold amount dropped from mobs to make People Farm Money in Chaos Zone but make it Solo zones

15. create something like a dungeon where u can drop stronger gear (its a rpg!)

16. make fix lvl Ranges like 100-150 151-200 201-250 and so on, bring also back low lvl tournaments.
1. What do you propose?

2. They're really not that strong besides undispelable sanctuary.

3. Put a limit on them instead of removing it all together, perhaps remove the Cult Supplies items so you'll have to farm your cults from getting religion kill and save them up for big/important fights.

4. I think they exist.

5. You mean Anubis?

6. We have manks/elftanks they are the supporter chars in groups.

7. People not willing to spend money on a game, are usually not changing their mind just because its more cheap.

8. Some people enjoy doing big fights only.

9. You can level to 475 now as well if you like, just takes a lot of time :)

10. Spear is used for Knock Down effect, actually very useful to boost damages of all physical damage hitting characters in your group. Plus tanks can use them as well.

11. Burning has a rather high % of damage it does every round.

12. You can buy temp flowers/spheres/cakes/fists.

13. No.

14. Gold is increased with religion on, and there are chaos zones where it's a 1v1 zone.

15. China.
 
New race- Fairy
Magic based character
Racial Ability- Dispell casts twice( Cannot be used via racial potions).
-------------------------------------------------------------------------

Expand non-chaos areas to all locations possible from Travellers well Quest board.
This will ensure incoming new players safe leveling till they are more familiar with game and secure some game knowledge.
---------------------------------------------------------------------------------------------------------------------

Also I am willing to work with Administration to better translate and write new player pop up messages from the genie.
 
Ty for reply.

a lot Ideas
Stone Element like mops. Can Stun maybe each 5 Hits for 1 round.

Void Element - 3 hits debuff Enemy with dmg Done -15%

Arcane Element - 3 Hits in a row Fires a extra Hit

Bow weapon - randomly can Deal Double dmg

2 Handed sword/axe - high base dmg / only
attack Every Second round (Slow weapon) have 2x dmg Instead / in guilds for that can learn skill to have Chance to do Random debuff on Enemy (knock down/disewboled/Open wound/broken shield/Stun)

Race ideas:
Undead:
X3 Chth x3 chtc x0.5 resist x0,5 ac
Racial: ignore supression/Reflect
When debuff an enemy randomly add another debuff on them

Guild ideas:
Reduce all Element Guilds to only 15 lvls.
Reduce Guild of defenders (spear) to 15 lvls.

Academy of Cast Speed
30 int lvls required
15 lvls
Magic dmg each lvl, Last lvl give skill „wizard“
Wizard skill: can equip Dual weapons.

Guild of Bruisers:
30 lvls weapon skill Chance for 2h axe/sword effect and increase dmg with that weapon

Guild of sharpshooter:
30 lvl weapon skill Chance for bow weapon

Void / Stone / arcane Element guild
Like Other Element guilds, But like i Said 15 lvls only needed to give mage a Bit More Guild Flexibility

Make healer guild to Religion lvl guild
(15 or 30 lvls needed for dispell)

New Religion guilds:
Guild of Healthy
% Chance on Hit to remove a debuff on urself

Guild of debuff
% Chance on Hit to add a Random Debuff to Enemy
 
maybe a berserker build that can be used with any race

maybe the ability to deal a larger crit randomly

or 5% chance to reflect a critical by 25 % of damage.

with new guilds in physical combat
 
Like the berserker idea. Would like to see any use of reflection and supression again. And remove the 100% supression from Racials
 
Goblin race? Racial maybe can be +50% crit chance and higher crit damage and Armour piercing (Not on stabs as that should be on an elf) I am amazed that there was never a Goblin race introduced.

Necromancer - Can summon undead creatures chance of bringing back a dead ally if they die in combat and Anti-Healing on enemy targets, also maybe add new spell (Something like Plague that triggers the Anti Healing just like Firewind can cause burn ect.)

Elementalist - Can summon creature of Elemental (Water, Fire, Wind, Earth, Lightning, Ice)

Maybe can add new caster spells
 
Back
Top