Well having returned to the game for around 2 weeks, I am already fully confident I know everything about everything. So without further adieu here is a list of changes that Councilman Fred would like to see implemented. Remember, a vote for Fred holds off the undead. The biggest flaw in Darkswords has always been the immense poverty gap. We are playing in a world where you either own Apple or you pick them in a field. There is no middle ground and the death of the low / mid end pvpers has been the largest contributing factor to the decline in active players of this game (scientific fact!) With that being said the majority of my ideas will be directed towards breathing some life into the decomposing corpse that is, high lvl / low geared pvp or as it shall be affectionately known from now on 'The Grinding Class'. Idea 1 - Remove temp 1.0 items, lower the price of temp 0.4 items. I love the idea that poorer players can have access to some non customised plat gear that breaks fast, however you should not be able to get access to the best things the game has. A 1.0 sword is upwards of 3k, I shouldn't be able to gain access to that for 90pt. These temporary boosts do nothing but destabilize the pvp game, and this is taken from someone who is currently using a 1.0 temp dagger, so no bias coming from here. Idea 2 - Add some non pvp related religion cults. Here are a few examples, Cult of the Enchanter, each level increases your chance to find enchanted mob drops. Cult of the Scavenger, each level increases your chance to gain animal drops. Cult of the Merchant, each level increases the price items sell for in stores. These sort of cults will encourage non pvp players to take the risk of dying in pvp for rewards that actually help them with their goals. Idea 3 - Remove custom teleports. Currently dark soul is simply a money game, the people who reach the dark soul every day are players with stacks of teleports to every location. It is this sort of pay to win which has wiped out the grinding class, not people being well geared, but people being able to scan you, teleport pretty much on top of you and then compass you from 2 squares away. Idea 3- Increase gold drops by a larger percentage when religion is active. This again encourages current brewers / grinders to pay for an anti scanner and take up religion. If the cost / risk ratio is worth it people won't mind dying so much. Idea 4 - COG's for achievement points. Make COG's easier to get, Same reasoning as above, if you're a grinder and you know you can make much more money with religion on, then you might try it, however if you're constantly worried this money will be looted from you, you'll probably leave it. Idea 5 - Pet Milestones. Make pets start with no abilities and gain them as they level, from 1 - 1000 leveling your pet should be more valuable than it currently is. Idea 6 - Seperate tourney ranges based on the value of your gear. By this I obviously mean Artifacts, this would only work if the temp 1.0's are removed, but essentially if you are Craft / 0.4 / 0.5 then you should have a seperate tourney range to the elites. However winning an Elite tourney should be more rewarding than winning a lower one. Idea 7 - Rewards for clans in active war. If a war is active between your clan and another, and a user from both clans is online then both clans should get a 5% hp / mp buff. Currently there is nothing driving smaller clans to fight each other. All the good lands are owned by the elite clans so why bother? Maybe also a 10% increase in gold drops while at war, as it's riskier to hunt. Just keep boosting the rewards for those who take risks. Idea 8 - All lands should slowly gain revenue, just a small amount, but currently some lands just are not worth the effort. If lands had different levels, (say Ark is a 10) (SS sewers a 1) and the higher the level the more gold they generate, then you would quickly see competition for the better lands increase, and if people are fighting for lands then they may get religion for an upper hand. Idea 9 - The quests in each zone are FANTASTIC. We need more, and more high level quests that take you through low level zones, get players exploring the map again. It's a blast of nostalgia walking through places like Menagerie. Idea 10 - Restore the Wanted Dead quest. It was great and the reward pots and herbs were a nice reward for people not totally focused on pvp. Idea 11 - Fred for mayor To be continued!